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- #SKYRIM DUAL SHEATH REDUX SHIELD ON BACK NOT WORKING HOW TO#
- #SKYRIM DUAL SHEATH REDUX SHIELD ON BACK NOT WORKING INSTALL#
In TES V: Skyrim Special Edition, moving weapon position style or adjusting weapon positions for better fit on your character is a fairly straight-forward process by editing the custom skeleton, XP32 Maximum Skeleton Special Extended (XPMSSE) by Groovtama. When I hit "tab" to open my inventory I can see that the weapon has moved to the correct location but then when I exit the inventory the weapon moves back to the default sheathed location, this happens with all styles but even stranger is with the quiver, if I make it belt fastened it does the same but if I enter an interior cell such as a cave the quiver appears on the default location and on the belt but each quiver is partially transparent. Skyrim SE - XPMSSE: Modify Weapon Positions. When I open the MCM menu for XPMSE to select my styles (e.g sword on back) the styles do not work, it plays the correct animation for where the weapon is located but the weapon still appears at the default location. But, even so, the weapons are 'floating' on the air, are not attached on the bodies. DSR and EO work fine and I can see this as shields are present on the back and EO works fine when favouriting items however XPMSE does not work for an unknown reason. But has only weapons on the back (not shields too), the arrows in 'fast-belt' position and the daggers on the back. Run Dual Sheath Redux Patch.jarAfter adding a new mod, run the patcher again.
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EDIT: Convenient Horses has Papyrus Latency Test script in MCM menu, just enable, exit menu and watch for results in top left screen. Go to your Skyrim/Data/SkyProc Patchers/Dual Sheath Redux Patch/ folder. IF this isn't the case, and shield sticking on back is persistent.I might suggest running script latency test, you may have too much script running for your hardware. XPMSE reverts PCEA2 replaced animation back to their PCEA2 animations instead to the default animation when it reverts and if the data is still valid - XPMSE only uses dual wield equipunequip animations on Shield+One-Handed when you have Dual Sheath Redux installed, otherwise it uses single wield - XPMSE checks if FNIS. In installer, check the box for Other Mods which will detect Campfire and others. Swords on Back issues - posted in Skyrim Mod Troubleshooting: I have been trying to get the swords on the back feature that comes with Immersive animations and dual sheath redux, but its not working, all animations work besides the swords on the back sheathing animations.idk why, i followed the instructions but it still not work, i tryed installing the mods in different order but the only.
#SKYRIM DUAL SHEATH REDUX SHIELD ON BACK NOT WORKING INSTALL#
So my problem: I have installed XPMSE, Dual Sheath Redux (DSR) and Equipping Overhaul (EO), and on the EO nexus it says that the alpha build of the mod is not compatible with DSR but the regular stable build is, so I have installed it. Install using NMM or another mod organizer.
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#SKYRIM DUAL SHEATH REDUX SHIELD ON BACK NOT WORKING HOW TO#
Hello, first off I know that this is not the place to ask this question and seek help but I am not sure how to create a discussion on the nexus forums. I installed and patched dual sheath redux for my first attempt to make it work, and tried All Geared Up for the second atempt but it also didnt work.
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